I didn’t expect to like Hades, truly. I have tried other roguelites and other roguelikes and they have failed to pull me in and keep my attention long enough. Hades was different, because it was made by SuperGiant Games the same studio that made Bastion, Transistor, and Pyre. Hades was overflowing with the best aspects of all their prior games, and combined it all into a truly fantastic experience.
I have a deep fondness for tactical role-playing games that comes from my childhood on the Game Boy Advance and Game Boy Advance SP, where I spent many many hours maximizing character levels and equipment and outwitting the AI in a battle as quickly as I could. My favorite game from back then was “Tactics Ogre: Knight of Lodis”, and “Fell Seal: Arbiter’s Mark” strongly reminds me of it in the best of ways. This is a review of sorts and will contain spoilers in some respects though I’ll try to avoid large story spoilers.
Neil Moore's personal website
Copyright © 2020 Neil Moore
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License along with this program. If not, see gnu.org/licenses.